PRODUCTS
The following items are available to purchase from Ryebuck Media:
- Australian History Mysteries 3 - Resource Kit
- Australian History Mysteries 2 - Resource Kit
- Australian History Mysteries 2 - CD-Rom
- Australian History Mysteries 1 - Resource Kit
- Australian History Mysteries For Primary Students- Resource Kit
- Australian History Mysteries 1 - CD-Rom
- Ghost Town
To order simply complete the online order form.
Australian History Mysteries 3
Twentieth Century Australian History
National Museum of Australia and Ryebuck Media have produced a 50 minute DVD and Teacher’s Resource Book comprising 100 pages.
The DVD contains a short overview of each of the five case studies specifically introducing the context of each history mystery. Teachers can chose which mystery they want their class to explore and then play a 10 minute segment which provides a ‘virtual visit’ to places where evidence can be found to help students understand and then solve the respective mystery. The Teacher’s Resource Book contains print case studies with a variety of reproducible information, evidence and activities for use in the classroom.
Price $143.00
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Australian History Mysteries 2
Twentieth Century Australian History
Australian History Mysteries 2 is a video or DVD and print resource developed by the National Museum of Australia and Ryebuck Media. The resource contains:
- A 45 minute video or DVD, Australian History Mysteries, with short introductory sections on each of five case studies. These introductions take students to the places associated with their investigations, and show them current and historical images of the site. Students are also introduced to the ‘mystery’ that they will investigate in each case study.
- A 100 page book with five print case studies, containing a variety of reproducible information and evidence pages for use in the classroom.
Price $132.00
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Australian History Mysteries 2
Twentieth Century Australian History CD-ROM of educational games
The CD-ROM contains five interactive modules / games that have been designed to either introduce or follow up on each of the mysteries. The modules may be used by any age group but are especially suitable for those students who respond best to different and more interactive learning styles. Titles inlcude:
- What happened to Smithy – Try to solve the mystery and prepare a video storyboard
- Darwin 1942 – Can you plan its defence?
- Who killed Juanita Nielsen? Can you solve this cold case?
- 1967 Aboriginal Powers Referendum – Do we put the referendum in the ‘Human Rights Hall of Fame’?
- Mysteries of Maralinga – Interact with a timeline of the Cold War to find out how international events impacted upon Australia.
Price $55.00
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Australian History Mysteries
Nineteenth Century Australian History
Australian History Mysteries is a video or DVD and print resource developed by the National Museum of Australia and Ryebuck Media. The resource contains:
- A 25 minute DVD, Australian History Mysteries, with short introductory sections on each of five case studies. These introductions take students to the places associated with their investigations, and show them current and historical images of the site. Students are also introduced to the ‘mystery’ that they will investigate in each case study.
- A 120 page book with five print case studies, containing a variety of reproducible information and evidence pages for use in the classroom.
Price $132.00
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Australian History Mysteries
For Primary Students
Australian History Mysteries is a video or DVD and print resource developed by the National Museum of Australia and Ryebuck Media. The resource contains:
- A 30 minute DVD, Australian History Mysteries, with short introductory sections on each of five case studies.
- A 120 page book with five print case studies, containing a variety of reproducible information and evidence pages for use in the classroom. The case studies investigate these mysteries:
Price $132.00
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Australian History Mysteries
Twentieth Century Australian History CD-ROM of educational games
The CD-ROM contains five interactive modules / games that have been designed to either introduce or follow up on each of the mysteries. The modules may be used by any age group but are especially suitable for younger students and those who respond best to different and more interactive learning styles. Titles include:
- Build a timeline for the ‘discovery’ of Australia
- Digging up the past – archaeological dig at the site of a female convict factory
- Gold Rush – can you make it to the diggings?
- Key Moments – can you make key decisions in Australian history?
- Kelly Country – can you escape the siege at Glenrowan?
Price $55.00
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Ghost Town
A CD-ROM interactive that models the scaffolding processes involved in completing a research project. It helps develop in students the skills of research, evidence analysis, problem solving and love of local history.
Ghost Town is an exciting interactive that may be used as an individual, group or whole class activity. Students explore five scenes in a ghost town and try to work out why this once thriving town died. Was it the war, drought, flood, an explosion or disease? What does the evidence tell us?
The CD-ROM and accompanying worksheets may be used as an introduction to studying history or any other learning activity requiring an understanding of the skills of research, hypothesising and problem solving.
Price $55.00
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